/******************************************************************************
*                 SOFA, Simulation Open-Framework Architecture                *
*                    (c) 2006 INRIA, USTL, UJF, CNRS, MGH                     *
*                                                                             *
* This program is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This program is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this program. If not, see <http://www.gnu.org/licenses/>.        *
*******************************************************************************
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#include <SceneChecking/SceneCheckEmptyNodeName.h>

#include <sofa/simulation/Node.h>
#include <sofa/simulation/SceneCheckMainRegistry.h>

namespace sofa::scenechecking
{

const bool SceneCheckEmptyNodeNameRegistered = sofa::simulation::SceneCheckMainRegistry::addToRegistry(SceneCheckEmptyNodeName::newSPtr());

SceneCheckEmptyNodeName::~SceneCheckEmptyNodeName() {}
const std::string SceneCheckEmptyNodeName::getName() { return "SceneCheckEmptyNodeName"; }
const std::string SceneCheckEmptyNodeName::getDesc() { return "Check if a Node has an empty name."; }

void SceneCheckEmptyNodeName::doInit(sofa::simulation::Node* node)
{
    m_nbNodesWithEmptyName = 0;
}

void SceneCheckEmptyNodeName::doCheckOn(sofa::simulation::Node* node)
{
    const auto& nodeName = node->getName();

    if (nodeName.empty())
    {
        ++m_nbNodesWithEmptyName;
    }
}

void SceneCheckEmptyNodeName::doPrintSummary()
{
    msg_warning_when(m_nbNodesWithEmptyName > 0, getName()) << "Nodes with empty name are found in"
        " the scene. This can lead to undefined behaviors. It is recommended to give a name to all Nodes.";
}

}  // namespace sofa::scenechecking